SUMO - Simulation of Urban MObility
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#include <MSVehicleTransfer.h>
Data Structures | |
struct | VehicleInformation |
Holds the information needed to move the vehicle over the network. More... | |
Public Member Functions | |
void | addVeh (const SUMOTime t, MSVehicle *veh) |
Adds a vehicle to this transfer object. More... | |
void | checkInsertions (SUMOTime time) |
Checks "movement" of stored vehicles. More... | |
bool | hasPending () const |
Checks whether stored vehicles are present. More... | |
virtual | ~MSVehicleTransfer () |
Destructor. More... | |
Static Public Member Functions | |
static MSVehicleTransfer * | getInstance () |
Returns the instance of this object. More... | |
Static Public Attributes | |
static const SUMOReal | TeleportMinSpeed = 1 |
The minimum speed while teleporting. More... | |
Protected Types | |
typedef std::vector < VehicleInformation > | VehicleInfVector |
Definition of a container for vehicle information. More... | |
Protected Attributes | |
VehicleInfVector | myVehicles |
The information about stored vehicles to move virtually. More... | |
Static Protected Attributes | |
static MSVehicleTransfer * | myInstance = 0 |
The static singleton-instance. More... | |
Private Member Functions | |
MSVehicleTransfer () | |
Constructor. More... | |
This object (each simulation owns exactly one) is responsible for the transfer of vehicles that got stocked within the network due to grid locks. It also manages vehicles that are removed from the network because of stops with the parking attribute.
The method addVeh is called by a lane if a vehicle stood to long at this lane's end. After being added to this transfer object and removed from the lane, it is moved over the consecutive edges. On each edge, it is tried to insert the vehicle again. The lanes are of course chosen by examining the vehicle's real route.
This object is used as a singleton
Definition at line 64 of file MSVehicleTransfer.h.
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protected |
Definition of a container for vehicle information.
Definition at line 137 of file MSVehicleTransfer.h.
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virtual |
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private |
Adds a vehicle to this transfer object.
The vehicle is removed from the network as it would end the trip. If the vehicle's next edge is his last one, the vehicle is also removed from the vehicle control.
[in] | veh | The vehicle to add |
Definition at line 58 of file MSVehicleTransfer.cpp.
References MSVehicle::enterLaneAtMove(), MSEdge::getCurrentTravelTime(), MSBaseVehicle::getEdge(), MSNet::getInstance(), MSEdge::getLanes(), MSNet::getVehicleControl(), MSNet::informVehicleStateListener(), MSVehicle::isParking(), myVehicles, MSMoveReminder::NOTIFICATION_PARKING, MSMoveReminder::NOTIFICATION_TELEPORT, MSVehicle::onRemovalFromNet(), MSVehicleControl::scheduleVehicleRemoval(), MSBaseVehicle::succEdge(), TeleportMinSpeed, TIME2STEPS, and MSNet::VEHICLE_STATE_STARTING_TELEPORT.
Referenced by MSLane::detectCollisions(), and MSLane::executeMovements().
void MSVehicleTransfer::checkInsertions | ( | SUMOTime | time | ) |
Checks "movement" of stored vehicles.
Checks whether one of the stored vehicles may be inserted back into the network. If not, the vehicle may move virtually to the next lane of it's route
[in] | time | The current simulation time |
Definition at line 76 of file MSVehicleTransfer.cpp.
References MSEdge::allowedLanes(), MSVehicle::enterLaneAtMove(), MSLane::freeInsertion(), MSEdge::getCurrentTravelTime(), MSBaseVehicle::getEdge(), MSEdge::getFreeLane(), Named::getID(), MSBaseVehicle::getID(), MSNet::getInstance(), MSEdge::getLanes(), MSBaseVehicle::getMaxSpeed(), MSVehicle::getPositionOnLane(), MSLane::getSpeedLimit(), MSVehicleType::getVehicleClass(), MSNet::getVehicleControl(), MSBaseVehicle::getVehicleType(), MSNet::informVehicleStateListener(), MSLane::isInsertionSuccess(), MSVehicle::leaveLane(), MIN2(), MSVehicleTransfer::VehicleInformation::myParking, MSVehicleTransfer::VehicleInformation::myProceedTime, MSVehicleTransfer::VehicleInformation::myVeh, myVehicles, MSMoveReminder::NOTIFICATION_PARKING, MSMoveReminder::NOTIFICATION_TELEPORT, MSVehicle::processNextStop(), MSVehicleControl::scheduleVehicleRemoval(), MSBaseVehicle::succEdge(), TeleportMinSpeed, TIME2STEPS, time2string(), MSNet::VEHICLE_STATE_ENDING_TELEPORT, and WRITE_WARNING.
Referenced by MSNet::simulationStep().
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static |
Returns the instance of this object.
Definition at line 144 of file MSVehicleTransfer.cpp.
References MSVehicleTransfer(), and myInstance.
Referenced by MSNet::clearAll(), MSLane::detectCollisions(), MSLane::executeMovements(), and MSNet::simulationStep().
bool MSVehicleTransfer::hasPending | ( | ) | const |
Checks whether stored vehicles are present.
Definition at line 138 of file MSVehicleTransfer.cpp.
References myVehicles.
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The static singleton-instance.
Definition at line 143 of file MSVehicleTransfer.h.
Referenced by getInstance(), and ~MSVehicleTransfer().
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protected |
The information about stored vehicles to move virtually.
Definition at line 140 of file MSVehicleTransfer.h.
Referenced by addVeh(), checkInsertions(), and hasPending().
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The minimum speed while teleporting.
Definition at line 105 of file MSVehicleTransfer.h.
Referenced by addVeh(), and checkInsertions().